Pundalay CG Academy

Course Offered

VR using Unreal Engine for Product Visualization

60

Lessons

English

Language

Any CAD S/W

Prerequisites

Overview

Learn Unreal Engine and create Product Visualization in terms of Photorealistic Images, Linear Walkthrough, Interactive Presentations and VR Deployment.
Chapter 1 - Introduction to Twinmotion for creating the fast output
  • Importing CAD agnostic files and arranging the data in outliner
  • Applying PBR materials using Quixel Megascans
  • Using Animated Characters and Objects to quickly fill up non-CAD scene information
  • Lighting
  • Rendering output for Images or Video
  • Creating a new Project
    • Project Templates
    • Project Settings (Simple & Advanced)
    • Saving a project
    • Understand the Level Editor interface
      • Menu bar, Level Editor toolbar, Modes panel, Content Browser panel, Viewport panel, World Outliner panel, Details panel
      • Navigate a Level in the Viewport
      • Playtest a Level
  • Understanding Project File structure
  • Importing, Naming conventions, Assigning materials, checking UV orientation
  • Importing Twinmotion project into Unreal Engine
  • Importing assets using Datasmith and Visual Dataprep system
  • Assets created in Unreal Engine
  • Migrating Assets
  • Understanding Cartesian Coordinates and Pivot points
  • Manual & Interactive Move, Scale, Rotate for World and Local system
  • Grid units and snapping
  • World Outliner \ Layers
  • Modelling Tools for quick edits
  • Creating materials
  • Material Editor Interface
  • Texture Editor
  • Using PBR materials using Quixel Megascans
  • Creating Material Parameters
  • Creating Material Parameter Collections
  • Terminologies
  • Types of Light
  • Light properties
  • Mobility settings
  • Building Light
  • HDRI Backdrop
  • Default and new levels
  • Exponential Height Fog Actor, Post Process Volume, Sun Sky Settings, Environment Light Mixer
  • Reflection Capture Actors
  • Lightmass Importance Volume, Volumetric Lightmaps
  • Project Settings (Maps & Modes)
  • Ray Tracing
  • Landscape tools
  • Landscape materials
  • Painting Foliage
  • Import Geospatial Data
  • Project Physics Settings
  • Physics terms, Actors, Assets
  • Collision settings 
  • Particle system Asset
  • Emitter actor
  • Niagara Editor interface
  • Particle Distribution
  • Materials for Particles
  • Import Sound files
  • Sound Actor
  • Sound Cues
  • Audio Volumes and reverb assets
  • Creating Level Sequencer
  • Sequencer Editor Interface
  • Assets and Actors
  • Navigating the Tracks
  • Animating Camera
  • Creating Level
  • Turn lights on / off or manage their brightness
  • Change a material of an object
  • Have audio effects to go along
  • Display text information on specific objects if in the line of gaze
  • Open doors
  • Draw or set curtains
  • Sun control
  • Control Wind driven Landscape / Foliage
  • Sequencer
  • Sequencer Editor Interface
  • Assets and Actors
  • Navigating the Tracks
  • Animating Camera
  • Editor Utility Widget
  • Designer palette
  • Related Event Graph
  • Configure Output for Windows
  • Performance Optimisation
  • Use a configurator
  • Static Lighting & Baking lights
  • Material modifications
  • Project setting changes
  • Adding controller inputs
  • Navigation Volumes
  • Blueprints for VR
  • Tele-portations
  • Audio
  • Packaging