Pundalay CG Academy

Course Offered

Unreal Engine for Animation & VFX

60

Lessons

50 Hours

Duration

English

Language

Blender

Prerequisites

Overview

In-depth understanding of VFX and Particle System using Niagara and Animation Blueprints, Sequencer and Real-time compositing using the Composure plugin.
Chapter 1 - Interface, Navigation, Display

Section 1 – Interface

Section 2 – Layer colours

Section 3 – Materials

Section 4 – Hide n lock

Section 5 – Selection

Section 6 – Viewports

Section 7 – Navigation

Section 8 – Basic Edit

Section 1 – Modeling Aids

Section 2 – Gumball

Section 3 – Degrees

Section 4 – Precision Modeling

Section 5 – Elevation and CPlane

Section 1 – Lines

Section 2 – Curves

Section 3 – Circle to Polygon

Section 1 – Extend Curves

Section 2 – Fillet, Chamfer, Connect Curves

Section 3- Blend Curves

Section 4 – Offset Curves

Section 5 – Curve from 2 Views

Section 6 – Cross Section Profiles

Section 7 – Continue Curve

Section – Creation of Points from Curves

  • Section 1 – Plane

  • Section 2 – Loft

  • Section 3 – Sweep1

  • Section 4 – Sweep2

  • Section 5 – Revolve and Rail Revolve

  • Section 6 – Complex Surface creation

  • Section 7 – Extrude Curves

  • Section 8 – Patch

  • Section 1 – Project and Pullback

  • Section 2 – Creation of curves from existing objects

  • Section 3 – Create and Apply UV Curves

Section – Advanced Editing of Curves

Section 1 – Fillet, Chamfer, Blend surfaces

Section 2 – Offset Surface

Section 3 – Generate Developable Surfaces

Section 1 – Solid Primitives A

Section 2 – Solid Primitives B

Section 3 – Pipe

Section 4 – Text Object

Section 5 – Extrude Surface

Section 1 – Match and Merge Surfaces

Section 2 – Untrim

Section 3 – Surface Edit Tools

Section – Editing Edges

Section 1 – Fillet, Chamfer, Blend Solids

Section 2 – Offset Solid

Section 3 – Extract and Cap solids

Section 4 – Boolean Operations with Solids

Section 1 – Advanced Editing of Solid objects

Section 2 – Creating and Editing Holes in Solids

Section 3 – Wirecut

Section 1 – Basic Transform

Section 2 – Box edit

Section 3 – Symmetry

Section 4 – Align

Section 5 – Orient

Section 6 – Array

Section 7 – Flow along Curve and Surface

Section 8 – Deform

Section 9 – Cage Edit

Section 10 – Modify Points

Section 11 – Blocks

Section – Dimensions and Layouts

Section – Analyze geometry

Section – Mesh

Section – Tools

Section 1 – Texture

Section 2 – Reflection

Section 3 – Transparency

Section 4 – Light

Section 5 – Effects

Section 6 – Animation

Project 1 – Complex Surface

Project 2 – Hotel Room

Project 3 – Opera House

Project 4 – Staircase

Project 5 – Subway

Project 6 – Swiss_Re building

Project 7 – Tessalation structure

Project 8 – Waffle structure