Pundalay CG Academy

Course Offered

Unreal Engine Essentials

54

Lessons

30 Hours

Duration

English

Language

Blender

Prerequisites

Overview

Learn the concepts of  Unreal Engine 5. Branch out to your area of specialization  – Architectural Visualization, Game Design and Development, VFX, and more.
Chapter 1 - Introduction

Section – Introduction to Unreal Engine

Section 1 – Interface

Section 2 – Navigation

Section 3 – Display

Section 4 – Transform

Section 1 – Project Anatomy

Section 2 – Gameplay Framework

Section 1 – Import Assets

Section 2 – Direct Link

Section 3 – Datasmith

Section 4 – Quixel Megascans

Section 5 – Source Control

Section 6 – Migration

Section 7 – BSP & Modeling Tools

Section 8 – Organizing Outliner

Section – Assets & Actors

Section 1 – Materials & Material Instances with Colors

Section 2 – Materials & Material Instances with Textures

Section 3 – Understanding Texture Editor

Section 1 – Interior Lights

Section 2 – Exterior Lights

Section 3 – Reflection Capture Actors

Section 4 – Building Lights

Section 5 – Post Process Volume

Section 1 – Landscape & Landscape Material Creation

Section 2 – Using Landmass plugin

Section 3 – Adding Foliage

Section 4 – Understanding Foliage Material

Section 1 – First Particle and Particle Material creation

Section 2 – Understanding modules in CPU emitter

Section 3 – GPU Sprite

Section 4 – SubUV module

Section 5 – Niagara System

Section 1 – Simulating Physics

Section 2 – Dampening

Section 3 – Bounce

Section 4 – Collision

Section  – Audio Assets, Cues, Volumes & Reverb options 

Section 1 – Sequencer & Cinematic Viewport

Section 2 – Cine Camera Actor

Section 3 – Keyframing Actor properties

Section 4 – Physics in Sequencer

Section 1 – Level Blueprint

Section 2 – Blueprint Class

Section 3 – AI Controlled object

Section 1 – Creation of Variables

Section 2 – Blueprints for game

Section 3 – First HUD creation

Section 4 – Controller & Game Mode classes

Section 5 – Level with HUD

Section – Packaging for Windows