Pundalay CG Academy

Course Offered

Unreal Engine Essentials

54

Lessons

English

Language

Blender

Prerequisites

Overview

Learn the concepts of  Unreal Engine 5. Branch out to your area of specialization  – Architectural Visualization, Game Design and Development, VFX, and more.
Chapter 1 - Introduction

Section – Introduction to Unreal Engine

Section 1 – Interface

Section 2 – Navigation

Section 3 – Display

Section 4 – Transform

Section 1 – Project Anatomy

Section 2 – Gameplay Framework

Section 1 – Import Assets

Section 2 – Direct Link

Section 3 – Datasmith

Section 4 – Quixel Megascans

Section 5 – Source Control

Section 6 – Migration

Section 7 – BSP & Modeling Tools

Section 8 – Organizing Outliner

Section – Assets & Actors

Section 1 – Materials & Material Instances with Colors

Section 2 – Materials & Material Instances with Textures

Section 3 – Understanding Texture Editor

Section 1 – Interior Lights

Section 2 – Exterior Lights

Section 3 – Reflection Capture Actors

Section 4 – Building Lights

Section 5 – Post Process Volume

Section 1 – Landscape & Landscape Material Creation

Section 2 – Using Landmass plugin

Section 3 – Adding Foliage

Section 4 – Understanding Foliage Material

Section 1 – First Particle and Particle Material creation

Section 2 – Understanding modules in CPU emitter

Section 3 – GPU Sprite

Section 4 – SubUV module

Section 5 – Niagara System

Section 1 – Simulating Physics

Section 2 – Dampening

Section 3 – Bounce

Section 4 – Collision

Section  – Audio Assets, Cues, Volumes & Reverb options 

Section 1 – Sequencer & Cinematic Viewport

Section 2 – Cine Camera Actor

Section 3 – Keyframing Actor properties

Section 4 – Physics in Sequencer

Section 1 – Level Blueprint

Section 2 – Blueprint Class

Section 3 – AI Controlled object

Section 1 – Creation of Variables

Section 2 – Blueprints for game

Section 3 – First HUD creation

Section 4 – Controller & Game Mode classes

Section 5 – Level with HUD

Section – Packaging for Windows