Pundalay CG Academy

Course Offered

Rhino for Product Design

113

Lessons

English

Language

None

Prerequisites

Overview

This is a comprehensive course of Rhino for Product Design and includes 12 projects which will give you a hands-on hold over the software. It is available in English and Hindi. Create, Edit, Analyze, Document, Render and Animate NURBS curves, surfaces, and solids We have created a comprehensive course with projects for you to learn Rhino for Product Design. Rhino is strong in surfaces. We will initially cover the Interface, Navigation and Display to have a base understanding of the software. The next step is where you will be introduced to Modelling Aids and the understanding between lines, curves, surfaces and solids. Having understood the basics, we will then learn all about curves, surfaces and solids. We will finally learn all about giving dimensions and creating layouts for presentations. This will be followed by understanding of meshes, tools, rendering and animation. To complete your understanding we will then undertake 12 projects together.
Chapter 1 - Interface, Navigation, Display

Section 1 – Interface

Section 2 – Layer colours

Section 3 – Materials

Section 4 – Hide n lock

Section 5 – Selection

Section 6 – Viewports

Section 7 – Navigation

Section 8 – Basic Edit

Section 1 – Modeling Aids

Section 2 – Gumball

Section 3 – Degrees

Section 4 – Precision Modeling

Section 5 – Elevation and CPlane

Section 1 – Lines

Section 2 – Curves

Section 3 – Circle to Polygon

Section 1 – Extend Curves

Section 2 – Fillet, Chamfer, Connect Curves

Section 3- Blend Curves

Section 4 – Offset Curves

Section 5 – Curve from 2 Views

Section 6 – Cross Section Profiles

Section 7 – Continue Curve

Section – Creation of Points from Curves

  • Section 1 – Plane

  • Section 2 – Loft

  • Section 3 – Sweep1

  • Section 4 – Sweep2

  • Section 5 – Revolve and Rail Revolve

  • Section 6 – Complex Surface creation

  • Section 7 – Extrude Curves

  • Section 8 – Patch

  • Section 1 – Project and Pullback

  • Section 2 – Creation of curves from existing objects

  • Section 3 – Create and Apply UV Curves

Section – Advanced Editing of Curves

Section 1 – Fillet, Chamfer, Blend surfaces

Section 2 – Offset Surface

Section 3 – Generate Developable Surfaces

Section 1 – Solid Primitives A

Section 2 – Solid Primitives B

Section 3 – Pipe

Section 4 – Text Object

Section 5 – Extrude Surface

Section 1 – Match and Merge Surfaces

Section 2 – Untrim

Section 3 – Surface Edit Tools

Section – Editing Edges

Section 1 – Fillet, Chamfer, Blend Solids

Section 2 – Offset Solid

Section 3 – Extract and Cap solids

Section 4 – Boolean Operations with Solids

Section 1 – Advanced Editing of Solid objects

Section 2 – Creating and Editing Holes in Solids

Section 3 – Wirecut

Section 1 – Basic Transform

Section 2 – Box edit

Section 3 – Symmetry

Section 4 – Align

Section 5 – Orient

Section 6 – Array

Section 7 – Flow along Curve and Surface

Section 8 – Deform

Section 9 – Cage Edit

Section 10 – Modify Points

Section 11 – Blocks

Section – Dimensions and Layouts

Section – Analyze geometry

Section – Mesh

Section – Tools

Section 1 – Texture

Section 2 – Reflection

Section 3 – Transparency

Section 4 – Light

Section 5 – Effects

Section 6 – Animation

Project 1 – Center Table

Project 2 – Computer mouse

Project 3 – Football

Project 4 – Pendrive

Project 5 – Penstand

Project 6 – Recliner Chair

Project 7 – Screwdriver

Project 8 – Table_lamp

Project 9 – Tile

Project 10 – Vase

Project 11 – Wall Lamp

Project 12 – Wrist Watch

For self-paced tutorials