Chapter 1 - Interface, Navigation, Display
Section 1 – Interface
Section 2 – Layer colours
Section 3 – Materials
Section 4 – Hide n lock
Section 5 – Selection
Section 6 – Viewports
Section 7 – Navigation
Section 8 – Basic Edit
Chapter 2 - Modeling Basics
Section 1 – Modeling Aids
Section 2 – Gumball
Section 3 – Degrees
Section 4 – Precision Modeling
Section 5 – Elevation and CPlane
Chapter 3 - Curve Creation
Section 1 – Lines
Section 2 – Curves
Section 3 – Circle to Polygon
Chapter 4 - Curve Editing
Section 1 – Extend Curves
Section 2 – Fillet, Chamfer, Connect Curves
Section 3- Blend Curves
Section 4 – Offset Curves
Section 5 – Curve from 2 Views
Section 6 – Cross Section Profiles
Section 7 – Continue Curve
Chapter 5 - Points from Curves
Section – Creation of Points from Curves
Chapter 6 - Surface Creation
Section 1 – Plane
Section 2 – Loft
Section 3 – Sweep1
Section 4 – Sweep2
Section 5 – Revolve and Rail Revolve
Section 6 – Complex Surface creation
Section 7 – Extrude Curves
Section 8 – Patch
Chapter 7 - Curves from Objects
Section 1 – Project and Pullback
Section 2 – Creation of curves from existing objects
Section 3 – Create and Apply UV Curves
Chapter 8 - Curve Edit Tools
Section – Advanced Editing of Curves
Chapter 9 - Surface Editing
Section 1 – Fillet, Chamfer, Blend surfaces
Section 2 – Offset Surface
Section 3 – Generate Developable Surfaces
Chapter 10 - Solid Creation
Section 1 – Solid Primitives A
Section 2 – Solid Primitives B
Section 3 – Pipe
Section 4 – Text Object
Section 5 – Extrude Surface
Chapter 11 - Surface Edit Tools
Section 1 – Match and Merge Surfaces
Section 2 – Untrim
Section 3 – Surface Edit Tools
Chapter 12 - Edge Edit Tools
Section – Editing Edges
Chapter 13 - Solid Editing
Section 1 – Fillet, Chamfer, Blend Solids
Section 2 – Offset Solid
Section 3 – Extract and Cap solids
Section 4 – Boolean Operations with Solids
Chapter 14 - Solid Edit Tools
Section 1 – Advanced Editing of Solid objects
Section 2 – Creating and Editing Holes in Solids
Section 3 – Wirecut
Chapter 15 - Transformation and Deformation Tools
Section 1 – Basic Transform
Section 2 – Box edit
Section 3 – Symmetry
Section 4 – Align
Section 5 – Orient
Section 6 – Array
Section 7 – Flow along Curve and Surface
Section 8 – Deform
Section 9 – Cage Edit
Section 10 – Modify Points
Section 11 – Blocks
Chapter 16 - Dimensions & Layouts
Section – Dimensions and Layouts
Chapter 17 - Analyze
Section – Analyze geometry
Chapter 18 - Mesh
Section – Mesh
Chapter 19 - Tools
Section – Tools
Chapter 20 - Rendering & Animation
Section 1 – Texture
Section 2 – Reflection
Section 3 – Transparency
Section 4 – Light
Section 5 – Effects
Section 6 – Animation
Projects
Project 1 – Center Table
Project 2 – Computer mouse
Project 3 – Football
Project 4 – Pendrive
Project 5 – Penstand
Project 6 – Recliner Chair
Project 7 – Screwdriver
Project 8 – Table_lamp
Project 9 – Tile
Project 10 – Vase
Project 11 – Wall Lamp
Project 12 – Wrist Watch