Pundalay CG Academy

Course Offered

Unreal Engine for Game Dev

60

Lessons

50 Hours

Duration

English

Language

3D Concepts

Prerequisites

Overview

Learn the fundamentals of Unreal Engine, understand the anatomy of the project, how the Gameplay Framework affects the project. From introduction to advanced understanding of Blueprints, creation of AI based games, HUD creations, creating product configurators, packaging for Windows and Android platforms and more.
Chapter 1 - First Project

Section 1 – Creating and saving a new Project with Templates and settings

Section 2 – Understand the Level Editor interface

Section 3 – Navigate a Level in the Viewport

Section 4- Playtest a Level

Understanding Project File structure

Section 1 – Importing assets

Section 2 – Assets created in Unreal Engine

Section 3 – Migrating Assets

Section 1 – Understanding Cartesian Coordinates and Pivot points

Section 2 – Manual & Interactive Move, Scale, Rotate for World and Local system

Section 3 – Grid units and snapping

Section 4 – World Outliner / Layers

Working of Static Meshes, Materials, Lights, Environment actors and theory properties

  • Project Physics Settings
  • Physics terms, Actors, Assets
  • Collision settings

Section 1  – Particle System Asset

Section 2 – Emitter Actor

Section 3 – Niagara Editor Interface

Section 4 – Particle Distribution

Section 5 – Materials for Particles

Section 1 – Concept of Blueprint visual scripting system in Unreal Engine

Section 2 – Types of Blueprints

Section 3 – Blueprint Editor Interface

Section 4 – Graph Editor

Section 5 – Visual Scripting

Section 1  – Level Events

Section 2 – Assigning Actors to Events

Section 3 – Collisions

Section 4 – Reference Variables

Section 1  – Class Inheritance

Section 2 – Timelines

Section 3 – Editing Variables

Section 4 – Construction Script

  • Creation of AIController logic
  • Usage of NavMesh Bounds Volume
  • Creating AI Controlled Pawn
  • Editor Utility Widget
  • Designer palette
  • Related Event Graph
  • Editor Utility Widget
  • Designer palette
  • Related Event Graph
  • Configure Output for Android, Windows and VR
  • Performance Optimisation
  • Multi User Level Editor for direct collaboration
  • Use a configurator