Diploma in Game Dev using Unreal Engine 5
A 9 month course in Game Development includes the following modules
Commitment from your side:
Minimum 24 hours a week
– 2 hours x 3 times a week
– 6 hours x 3 days to complete assignments
Module I : Introduction to Blender
Section 1 – Interface, Navigation, Units
Section 2 – Basic Geometry creation
Section 3 – Grab, Rotate, Scale, Duplicate
Section 4 – Selection & Precision Modeling
Section 5 – 3D Origin & Cursor
Section 6 – Mesh Editing with Vertices / Edges & Faces using Extrude, Inset, Loop
Section 7 – Modifiers – Subdivision, Mirror, Array
Module II : Concepts of Modelling
Section 1 – Mesh Editing
Section 2 – Materials & Lighting
Section 3 – Camera concepts
Section 4 – Animation concepts
Module III - Animation concepts
Section 1 – Understanding Timeline
Section 2 – Automatic Keyframing
Section 3 – Shape Keys
Section 4 – Graph Editor & F-curves
Fundamentals of C++ Programing
Section 1 – Introduction to C++
Section 2 – Control Flow Statements
Section 3 – Functions
Section 4 – Arrays & Strings
Section 5 – Pointers & References
Section 6 – Classes & Objects
Section 7 – File Handling
Section 8 – Standard Template Library
Section 9 – Exception Handling
Section 10 – Debigging & Best Practices
Chapter 1 - First Project
Section 1 – Interface, Navigation, Display
Section 2 – Importing objects
Section 3 – Subtools
Section 4 – Scale Master
Chapter 2 - Anatomy of a Project
Section 1 – Meshes
Section 2 – Image References
Section 3 – Masked Tools & Brushes
Section 4 – Shadow Box
Section 5 – Extract Masked Polys
Section 6 – Mesh from Alpha
Section 7 – Project Bass Relief
Section 8 – ZSphere
Section9 – Array Mesh
Section 10 – 3D Text
Chapter 3 - Unreal Engine Essentials
Section 1 – Transform Tools
Section 2 – Polygroups
Section 3 – Cutting Mesh
Section 4 – ZModeler
Section 5 – Brushes
Section 6 – Brush Creation
Section 7 – ZRemesher & Project
Section 8 – Nanomesh & Microopoly
Section 9 – Deformation
Section 10 – Surface Texture
Section 11 – Boolean
Section 12 – Bevel Pro
Section 13 – Layers
Section 14 – Thickness
Chapter 4 - Introduction to Blueprints
Section 1 – Transpose Master
Section 2 – Decimation
Section 3 – Export
Section 2 – Customize Interface
Chapter 5 - Blueprint Programming Concepts
Chapter 6 - Building & Using Actor Classes
Chapter 7 - Blueprint Classes
Chapter 8 - Advanced Blueprint
Chapter 9 - Blueprint Communication
Chapter 10 - Level Blueprint
Chapter 11 - UMG
Chapter 12 - Bluprints in Action
Chapter 13 - AI Game
Chapter 14 - Project
Chapter 15 - Deployment
Chapter 16 - Product Configurator
Chapter 17 - Animation Blueprints
Chapter 18 - VR - based project
Highlights
- Live sessions
- Lab equipped with quality infrastructure - Our spacious training center at MIDC, Andheri East is equipped with 5 ft x 2.5 ft tables holding powerful workstations, large monitors, HTC Vive Pro for Virtual Reality, Wacom, 3D Connexion Spacemouse Compact and more in a 1000 sq. ft. area.
- Pre-recorded videos on demand
- Small group live mentorship
- Certificate upon completion
- Toppers per batch get internship for 6 months
For fees and timings,
Reach out to us
Contact on +91 9869006620
between 9:00 am to 6:00 pm – Mon – Sat
or email at sales@bluestone.co.in