Pundalay CG Academy

Diploma in Game Art using Unreal Engine 5​

A 9 month course in Game Art includes the following modules

Commitment from your side:

Minimum 24 hours a week
– 2 hours x 3 times a week
– 6 hours x 3 days to complete assignments

Module I : Introduction to Graphics

Section 1 – Concepts of Image, it’s Size, Resolution, Color Management

Section 2 – Basic editing with selection & transform tools

Section 3 – Concepts of Layers, Blending options

Section 4 – Layers, Blending options

Section 1 – Paint Tools

Section 2 – Selection Tools

Section 3 – Transform Tools

Section 4 – Paths

Section 5 – Text

Section 1 – Enhancing Filters

Section 2 – Generation Filters

Section 3 – Distortion Filters

Section 4 – Maps

Section 1 – Color Management

Section 2 – Channels

Section 3 – Customizing Layout

Module I : Introduction to Blender

Section 1 – Interface, Navigation, Units

Section 2 – Basic Geometry creation

Section 3 – Grab, Rotate, Scale, Duplicate

Section 4 – Selection & Precision Modeling

Section 5 – 3D Origin & Cursor

Section 6 – Mesh Editing with Vertices / Edges & Faces using Extrude, Inset, Loop

Section 7 – Modifiers – Subdivision, Mirror, Array

Section 1 – Mesh Editing

Section 2 – Transform Orientation, Snapping, Proportional Editing, Empties

Section 3 – Display options

Section 4 – Vertex Groups

Section 5 – Relations & Instancing

Section 6 – Text

Section 7 – Modeling with Curves

Section 8 – Deform Modifiers 

Section 9 – Generative Modifiers

Section 10 – Background Creation

Section 11 – Sculpting – Brushes, Sculpting with Textures

Section 1 – Material Shaders

Section 2 – Shaders using Node editing

Section 3 – Textures

Section 4 – Seams & UV Unwrapping

Section 5 – Texture Painting

Section 1 – Understanding Timeline

Section 2 – Automatic Keyframing

Section 3 – Shape Keys

Section 4 – Graph Editor & F-curves

Section 1 – Character creation

Section 2 – Bone Setup

Section 3  – Rotation Constraints

Section 4 – Inverse Kinemetics & Forward Kinematics

Section 5 – Attaching Bones to Character

Section 6 – Weight Painting

Section 7 – Setting up Character Poses

Section 8 – Setting up walk cycle

Chapter 1 - Introduction

Section 1 – Interface, Navigation, Display

Section 2 – Importing objects

Section 3 – Subtools

Section 4 – Scale Master

Section 1 – Meshes

Section 2 – Image References

Section 3 – Masked Tools & Brushes

Section 4 – Shadow Box

Section 5 – Extract Masked Polys

Section 6 – Mesh from Alpha

Section 7 – Project Bass Relief

Section 8 – ZSphere

Section9 – Array Mesh

Section 10 – 3D Text

Section 1 – Transform Tools

Section 2 – Polygroups

Section 3 – Cutting Mesh

Section 4 – ZModeler

Section 5 – Brushes

Section 6 – Brush Creation

Section 7 – ZRemesher & Project

Section 8 – Nanomesh & Microopoly

Section 9 – Deformation

Section 10 – Surface Texture

Section 11 – Boolean

Section 12 – Bevel Pro

Section 13 – Layers

Section 14 – Thickness

Section 1 – Transpose Master

Section 2 – Decimation

Section 3 – Export

Section 2 – Customize Interface

Chapter 1 - First Project

Section 1 – Creating and saving a new Project with Templates and settings

Section 2 – Understand the Level Editor interface

Section 3 – Navigate a Level in the Viewport

Section 4- Playtest a Level

Understanding Project File structure

Section 1 – Importing assets

Section 2 – Assets created in Unreal Engine

Section 3 – Migrating Assets

Section 1 – Understanding Cartesian Coordinates and Pivot points

Section 2 – Manual & Interactive Move, Scale, Rotate for World and Local system

Section 3 – Grid units and snapping

Section 4 – World Outliner / Layers

Importing, assigning material, checking it UV orientation & Collisions

Section 1 – Creating Materials

Section 2 – Material Editor Interface

Section 3 – Texture Editor

Section 1 – Terminologies

Section 2 – Types of Light

Section 3 – Light Properties

Section 4 – Mobility settings

Section 5 – Building Light

  • Default and new levels
  • Exponential Height Fog Actor, Post Process Volume, Sun Sky Settings, Environment Light Mixer
  • Reflection Capture Actors
  • Lightmass Importance Volume, Volumetric Lightmaps
  • Project Settings (Maps & Modes)
  • Ray Tracing

Section 1 – Landscape Tools

Section 2 – Landscape Materials

Section 3 – Painting Foliage surface using an attractor

  • Project Physics Settings
  • Physics terms, Actors, Assets
  • Collision settings

Section 1  – Particle System Asset

Section 2 – Emitter Actor

Section 3 – Niagara Editor Interface

Section 4 – Particle Distribution

Section 5 – Materials for Particles

Section 1 – Import Sound files

Section 2 – Sound Actor

Section 3 – Sound Cues

Section 4 – Audio Volume & Reverb Assets

Section 1 – Creating Level Sequencer

Section 2 – Sequencer Editor Interface

Section 3 – Assets & Actors

Section 4 – Navigating the tracks

Section 5 – Animating Camera

Section 1 – Concept of Blueprint visual scripting system in Unreal Engine

Section 2 – Types of Blueprints

Section 3 – Blueprint Editor Interface

Section 4 – Graph Editor

Section 5 – Visual Scripting

Section 1  – Level Events

Section 2 – Assigning Actors to Events

Section 3 – Collisions

Section 4 – Reference Variables

Section 1  – Class Inheritance

Section 2 – Timelines

Section 3 – Editing Variables

Section 4 – Construction Script

  • Editor Utility Widget
  • Designer palette
  • Related Event Graph
  • Configure Output for Android, Windows and VR
  • Performance Optimisation
  • Multi User Level Editor for direct collaboration
  • Use a configurator

What you'll learn...

Forest

Graphic Designing

The ABCs of digital arts starts with graphic designing. Understanding colors, layers, blend modes are crucial. These form the base of your 2d digital art.

Interior design

3D Modelling

Concepts of 3D modelling introduces you to the world of vertices, edges, faces to form meshes. Using advanced modelling techniques you start the journey of creating objects from your imagination to life.

Buddha idol

Digital Sculpting

Digital scuplting allows you to add finer details to your creation. Using quality infrastructure of tablet, 3d SpaceMouse gives your creative inputs an extra edge.

UV Mapping

UV Mapping

Learn how to unfold complex shapes to use just one texture. UV Mapping is a technique utilized in 3D computer graphics that allows the texturing of an object or surface by wrapping a 2D image around a 3D surface.

Material Creation

Materials or Shaders are created either by a rastor graphic and / or by procedural generation. These give life to your models which otherwise will be monochromatic.

Texture Painting

Using a combination of diffuse, metallic or specular and roughness maps, texture mapping help generate multi-material output on a single object. Learn specialized software tools to assist in this creation.

Rigging

Rigging

For any object to be movable with parts, we need to use bones. Learn the art of Rigging to animate the parts of an object or character such that they whole character moves in sync while animating.

Character Walkcycle

Character Walkcycle

With the rigging completed, learn to animate the bones to create synchronized, seamless movements of hands and legs of a charachter for walking and running.

Twinmotion_ex1

Lighting

Lighting not only defines the time of the day, it generates a mood. It is also important to study the effect of light on the shaders you create for objects.

Landscape

Environment creation

Learn to incorporate stunning landscapes, add realistic vegetation, ocean using the best tools available. This could be based on meshes, splines or geospatial data as well.

Unreal Engine Example 1

Visual Effects

Whether it is a subtle candle light or a dramatic lightining, using the state-of-the art tools, command the use of particles, emitters and emitters uing meshes, materials, beams, fluids, smoke, fire...

Keyframe Animation

To orchastrate a beautiful scene, you need to place the camera in strategic locations. Their movement becomes crucial. So is the timing of every moving item in a scene. Using keyframe animation, ensure that the symphony renders as expected.

Highlights

For fees and timings,
Reach out to us

Contact on +91 9869006620
between 9:00 am to 6:00 pm – Mon – Sat
or email at sales@bluestone.co.in