Pundalay CG Academy

Unreal Engine Essentials

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Structured Unreal Engine course by Unreal Authorized Training Center. Strengthen the fundamentals of your Unreal Engine knowledge with this step-by-step structured course. Learn the concepts of assets, materials, lights, effects, linear output as well as interactive output using Unreal Engine 5.
Unreal Engine Essentials

Course Curriculum

  1. Introduction to Unreal Engine

  1. Section – 1 – Interface

  2. Section 2 – Navigation

  3. Section 3 – Display

  4. Section 4 – Transform

  1. Section 1 – Project Anatomy

  2. Section 2 -Gameplay Framwork

  1. Section 1 – Import assets

  2. Section 2 – Direct Link

  3. Section 3 – Datasmith

  4. Section 4 – Quixel Import

  5. Section 5 – Source Control

  6. Section 6 – Migration

  7. Section 7 – BSP and Modeling tools

  8. Section 8 – Organizing Outliner

  9. Reference Files used in the video

  1. Assets and Actors
  1. Section 1 – Materials and Material Instances with Colors

  2. Section 2 – Materials and Material Instances with Textures

  3. Section 3 – Understanding Texture Editor

  4. Reference Files used in the video

  1. Section 1 – Interior Lights

  2. Section 2 -Exterior Lights

  3. Section 3 – Reflection Capture Actors

  4. Section 4 – Building Lights

  5. Section 5 – Post Process Volume

  6. IES lights used in the video

  1. Section 1 – Landscape and Landscape material creation

  2. Section 2 – Using Landmass plugin

  3. Section 3 – Adding Foliage

  4. Section 4 – Understanding Foliage Material

  1. Section 1 – First Particle and Particle Material creation

  2. Section 2 – Understanding modules in CPU Emitter

  3. Section 3 – GPU Sprite

  4. Section 4 – Sub UV

  5. Section 5 – Niagara System

  1. Section 1 – Simulating Physics

  2. Section 2 – Dampening

  3. Section 3 – Bounce

  4. Section 4 – Collision

  1. Audio assets, Cues, Volumes and Reverb options

  1. Section 1 – Sequencer and Cinematic viewport

  2. Section 2 – Cine Camera Actor

  3. Section 3 – Keyframing Actor Properties

  4. Section 4 – Physics in Sequencer

  1. Section 1 – Level Blueprint

  2. Section 2 – Blueprint Class

  3. Section 3 – AI controlled object game

  1. Section 1 – Creation of Variables

  2. Section 2 – Blueprints for game

  3. Section 3 – First HUD creation

  4. Section 4 – Controller and Game Mode classes

  5. Section 5 – Level with HUD

  1. Packaging for Windows

  1. Importing a Character in Unreal Engine

  2. Creating a Control Rig asset

  3. Forward Kinematics

  4. Inverse Kinematics

  5. Animation using Control Rig