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Course Curriculum

  1. Introduction to Unreal Engine

  1. Section – 1 – Interface

  2. Section 2 – Navigation

  3. Section 3 – Display

  4. Section 4 – Transform

  1. Section 1 – Project Anatomy

  2. Section 2 -Gameplay Framwork

  1. Section 1 – Import assets

  2. Section 2 – Direct Link

  3. Section 3 – Datasmith

  4. Section 4 – Quixel Import

  5. Section 5 – Source Control

  6. Section 6 – Migration

  7. Section 7 – BSP and Modeling tools

  8. Section 8 – Organizing Outliner

  9. Reference Files used in the video

  1. Assets and Actors
  1. Section 1 – Materials and Material Instances with Colors

  2. Section 2 – Materials and Material Instances with Textures

  3. Section 3 – Understanding Texture Editor

  4. Reference Files used in the video

  1. Section 1 – Interior Lights

  2. Section 2 -Exterior Lights

  3. Section 3 – Reflection Capture Actors

  4. Section 4 – Building Lights

  5. Section 5 – Post Process Volume

  6. IES lights used in the video

  1. Section 1 – Landscape and Landscape material creation

  2. Section 2 – Using Landmass plugin

  3. Section 3 – Adding Foliage

  4. Section 4 – Understanding Foliage Material

  1. Section 1 – First Particle and Particle Material creation

  2. Section 2 – Understanding modules in CPU Emitter

  3. Section 3 – GPU Sprite

  4. Section 4 – Sub UV

  5. Section 5 – Niagara System

  1. Section 1 – Simulating Physics

  2. Section 2 – Dampening

  3. Section 3 – Bounce

  4. Section 4 – Collision

  1. Audio assets, Cues, Volumes and Reverb options

  1. Section 1 – Sequencer and Cinematic viewport

  2. Section 2 – Cine Camera Actor

  3. Section 3 – Keyframing Actor Properties

  4. Section 4 – Physics in Sequencer

  1. Section 1 – Level Blueprint

  2. Section 2 – Blueprint Class

  3. Section 3 – AI controlled object game

  1. Section 1 – Creation of Variables

  2. Section 2 – Blueprints for game

  3. Section 3 – First HUD creation

  4. Section 4 – Controller and Game Mode classes

  5. Section 5 – Level with HUD

  1. Packaging for Windows

  1. Importing a Character in Unreal Engine

  2. Creating a Control Rig asset

  3. Forward Kinematics

  4. Inverse Kinematics

  5. Animation using Control Rig