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Course Curriculum

  1. Note

  2. Section 1 – Interface

  3. Section 2 – Display

  4. Section 3 – Navigation

  5. Section 4 – Selection

  6. Section 5 – ShowLock

  7. Section 6 – Color and Materials

  8. Exercise for Chapter 1

  1. Note

  2. Section 1 – Modeling Aids

  3. Section 2 – Gumball

  4. Section 3 – Degrees, Elevation Mode, PrecisionModelling

  5. Exercise for Chapter 2

  1. Note

  2. Section 1 – Lines

  3. Section 2 – Curves

  4. Section 3 – Circle to Polygon

  5. Section 4 – Creation of Points

  6. Exercise for Chapter 3

  1. Note

  2. Section 1 – Editing of Curves

  3. Section 2 – Fillet, Chamfer, Connect, Blend Curves

  4. Section 3 – Offset Curves

  5. Section 5 – Curve from 2 Views

  6. Section 5 – Continue Curve

  1. Note

  2. Section 1 – Creation of Surfaces

  3. Section 2 – Loft

  4. Section 3 – Revolve & Rail Revolve

  5. Section 4 – Sweep 1 & 2

  6. Section 5 – Network Surface

  7. Section 6 – Other Surface creation

  8. Section 7 – Patch

  9. Section 8 – Extrude Curves

  1. Note

  2. Section 1 – Project and Pullback

  3. Section 2 – Creation of curves from existing objects

  4. Section 3 – Create and Apply UV Curves

  5. Section 4 – Curve Edit Tools

  1. Note

  2. Section 1 – Fillet, Chamfer, Blend and Offset surfaces

  3. Section 2 – Generate Developable Surfaces

  1. Note

  2. Section 1 – Advanced Surface Editing Tools

  3. Section – Edge Editing Tools

  1. Note

  2. Section 1 – Solid Primitive creation

  3. Section 2 – Pipe creations

  4. Section 3 – Extruding Surface

  5. Section 4 – Solid Editing

  6. Section 5 – Solid Boolean

  7. Section 6 – Advanced Solid Editing

  1. Note

  2. Section 1 – Creation of Surfaces using SubD

  1. Note

  2. Section 1 – Basic Transform

  3. Section 2 – Mirror & Symmetry

  4. Section 3 – Align & Distribute

  5. Section 4 – Orient

  6. Section 5 – Array

  7. Section 6 – Flow along Curve and Surface

  8. Section 7 – Deform

  9. Section 8 – Modify Points

  10. Section 9 – Cage Edit

  11. Section 10 – Blocks

  1. Note

  2. Section 1 – Meshes

  3. Section 2 – Dimensions & Layout

  4. Section 3 – Analyze

  5. Section 4 – Tools

  1. Note

  2. Section 1 – Animation Part I

  3. Section 2 – Animation Part II

  4. Section 3 – Materials, Texturing, Lighting, Environment and Rendering

  1. Note

  2. Project 1 – Complex Surface

  3. Project 2 – Hotel Room

  4. Project 3 – Opera House

  5. Project 4 – Staircase

  6. Project 5 – Subway

  7. Project 6 – Swiss_Re building

  8. Project 7 – Tessalation stucture

  9. Project 8 – Waffle structure