Pundalay CG Academy

Rhino for Architecture

Current Status
Not Enrolled
Price
₹35,400.00
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Create, Edit, Analyze, Document, Render and Animate NURBS curves, surfaces, and solids. We have created a comprehensive course with projects for you to learn Rhino for Architecture. Rhino is strong in surfaces. We will initially cover the Interface, Navigation and Display to have a base understanding of the software. The next step is where you will be introduced to Modelling Aids and the understanding between lines, curves, surfaces and solids. Having understood the basics, we will then learn all about curves, surfaces and solids. We will finally learn all about giving dimensions and creating layouts for presentations. This will be followed by understanding of meshes, tools, rendering and animation. To complete your understanding we will then undertake 8 projects together.
Opera-House

Course Curriculum

  1. Note

  2. Section 1 – Interface

  3. Section 2 – Display

  4. Section 3 – Navigation

  5. Section 4 – Selection

  6. Section 5 – ShowLock

  7. Section 6 – Color and Materials

  8. Exercise for Chapter 1

  1. Note

  2. Section 1 – Modeling Aids

  3. Section 2 – Gumball

  4. Section 3 – Degrees, Elevation Mode, PrecisionModelling

  5. Exercise for Chapter 2

  1. Note

  2. Section 1 – Lines

  3. Section 2 – Curves

  4. Section 3 – Circle to Polygon

  5. Section 4 – Creation of Points

  6. Exercise for Chapter 3

  1. Note

  2. Section 1 – Editing of Curves

  3. Section 2 – Fillet, Chamfer, Connect, Blend Curves

  4. Section 3 – Offset Curves

  5. Section 5 – Curve from 2 Views

  6. Section 5 – Continue Curve

  1. Note

  2. Section 1 – Creation of Surfaces

  3. Section 2 – Loft

  4. Section 3 – Revolve & Rail Revolve

  5. Section 4 – Sweep 1 & 2

  6. Section 5 – Network Surface

  7. Section 6 – Other Surface creation

  8. Section 7 – Patch

  9. Section 8 – Extrude Curves

  1. Note

  2. Section 1 – Project and Pullback

  3. Section 2 – Creation of curves from existing objects

  4. Section 3 – Create and Apply UV Curves

  5. Section 4 – Curve Edit Tools

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  2. Section 1 – Fillet, Chamfer, Blend and Offset surfaces

  3. Section 2 – Generate Developable Surfaces

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  2. Section 1 – Advanced Surface Editing Tools

  3. Section – Edge Editing Tools

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  2. Section 1 – Solid Primitive creation

  3. Section 2 – Pipe creations

  4. Section 3 – Extruding Surface

  5. Section 4 – Solid Editing

  6. Section 5 – Solid Boolean

  7. Section 6 – Advanced Solid Editing

  1. Note

  2. Section 1 – Creation of Surfaces using SubD

  1. Note

  2. Section 1 – Basic Transform

  3. Section 2 – Mirror & Symmetry

  4. Section 3 – Align & Distribute

  5. Section 4 – Orient

  6. Section 5 – Array

  7. Section 6 – Flow along Curve and Surface

  8. Section 7 – Deform

  9. Section 8 – Modify Points

  10. Section 9 – Cage Edit

  11. Section 10 – Blocks

  1. Note

  2. Section 1 – Meshes

  3. Section 2 – Dimensions & Layout

  4. Section 3 – Analyze

  5. Section 4 – Tools

  1. Note

  2. Section 1 – Animation Part I

  3. Section 2 – Animation Part II

  4. Section 3 – Materials, Texturing, Lighting, Environment and Rendering

  1. Note

  2. Project 1 – Complex Surface

  3. Project 2 – Hotel Room

  4. Project 3 – Opera House

  5. Project 4 – Staircase

  6. Project 5 – Subway

  7. Project 6 – Swiss_Re building

  8. Project 7 – Tessalation stucture

  9. Project 8 – Waffle structure