Course Curriculum
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00_Software Installation
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Ch 1.1_Interface and Navigation
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Ch 1.2_Basic Geometry Creation
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Ch 1.3_Move, Rotate, Scale, Duplicate
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Ch 1.4_Selection & Precision Modelling
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Ch 1.5_3D Origin & Cursor-
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Ch 1.6_Mesh editing- Extrude, Inset, Insert loop
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Ch 1.7_Modifiers – Subdivision, Mirror,Curve, Array
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Ch 2.1_Mesh Editing
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Ch 2.2 Transform
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Ch 2.3 Display Options
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Ch 2.4 Vertex Groups
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Ch 2.5 Relationsn& Empties
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Ch 2.6 Text
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Ch 2.7 Modelling With Curves
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Ch 2.8 Deform Modifiers
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Ch 2.9 Generative Modifier
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Ch 2.10 Modelling Using Reference Image
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Ch 2.11 Sculpting – Brushes, Sculpting With Textures
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Ch 3.1 Understanding Scene Setup – Lights Camera
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Ch 3.2 Material Shaders
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Ch 3.3 Shaders Using Node Editing (Procedural Textures)
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Ch 3.4 Seams & Uv Unwrapping
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Ch 3.5 Textures
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Ch 3.6 Texture Painting
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Ch 3.7 Understanding Environment Lighting
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Ch 4.1 Understanding Timeline
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Ch 4.2 Automatic Key Framing
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Ch 4.3 Graph Editor & F-Curves
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Ch 4.4 Shape Keys-1
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Ch 5.1 Character Creation-1
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Ch 5.2 Bone Setup-1
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Ch 5.3 Attaching Bones To Character
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Ch 5.4 Weight Painting
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Ch 5.5 Inverse Kinematics & Forward Kinematics
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Ch 5.6 Rotation Constraints
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Ch 5.7 Setting Up Character Poses
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Ch 5.8 Setting Up Walk Cycle
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Ch 5.9 Export For Unreal Engine
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Ch 5.10 Riggify