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Course Curriculum

  1. 00_Software Installation

  1. Ch 1.1_Interface and Navigation

  2. Ch 1.2_Basic Geometry Creation

  3. Ch 1.3_Move, Rotate, Scale, Duplicate

  4. Ch 1.4_Selection & Precision Modelling

  5. Ch 1.5_3D Origin & Cursor-

  6. Ch 1.6_Mesh editing- Extrude, Inset, Insert loop

  7. Ch 1.7_Modifiers – Subdivision, Mirror,Curve, Array

  1. Ch 2.1_Mesh Editing

  2. Ch 2.2 Transform

  3. Ch 2.3 Display Options

  4. Ch 2.4 Vertex Groups

  5. Ch 2.5 Relationsn& Empties

  6. Ch 2.6 Text

  7. Ch 2.7 Modelling With Curves

  8. Ch 2.8 Deform Modifiers

  9. Ch 2.9 Generative Modifier

  10. Ch 2.10 Modelling Using Reference Image

  11. Ch 2.11 Sculpting – Brushes, Sculpting With Textures

  1. Ch 3.1 Understanding Scene Setup – Lights Camera

  2. Ch 3.2 Material Shaders

  3. Ch 3.3 Shaders Using Node Editing (Procedural Textures)

  4. Ch 3.4 Seams & Uv Unwrapping

  5. Ch 3.5 Textures

  6. Ch 3.6 Texture Painting

  7. Ch 3.7 Understanding Environment Lighting

     
  1. Ch 4.1 Understanding Timeline

  2. Ch 4.2 Automatic Key Framing

  3. Ch 4.3 Graph Editor & F-Curves

  4. Ch 4.4 Shape Keys-1

  1. Ch 5.1 Character Creation-1

  2. Ch 5.2 Bone Setup-1

  3. Ch 5.3 Attaching Bones To Character

  4. Ch 5.4 Weight Painting

  5. Ch 5.5 Inverse Kinematics & Forward Kinematics

  6. Ch 5.6 Rotation Constraints

  7. Ch 5.7 Setting Up Character Poses

  8. Ch 5.8 Setting Up Walk Cycle

  9. Ch 5.9 Export For Unreal Engine

  10. Ch 5.10 Riggify