Pundalay CG Academy

Course Offered

Blender for Game Assets

40

Lessons

English

Language

Prerequisites

Overview

Learn 3D Modelling using subdivision, Character modelling, texturing, rigging, create poses, walk cycle and more all under one course.
Module I : Introduction to Blender

Section 1 – Interface, Navigation, Units

Section 2 – Basic Geometry creation

Section 3 – Grab, Rotate, Scale, Duplicate

Section 4 – Selection & Precision Modeling

Section 5 – 3D Origin & Cursor

Section 6 – Mesh Editing with Vertices / Edges & Faces using Extrude, Inset, Loop

Section 7 – Modifiers – Subdivision, Mirror, Array

Section 1 – Mesh Editing

Section 2 – Transform Orientation, Snapping, Proportional Editing, Empties

Section 3 – Display options

Section 4 – Vertex Groups

Section 5 – Relations & Instancing

Section 6 – Text

Section 7 – Modeling with Curves

Section 8 – Deform Modifiers 

Section 9 – Generative Modifiers

Section 10 – Background Creation

Section 11 – Sculpting – Brushes, Sculpting with Textures

Section 1 – Material Shaders

Section 2 – Shaders using Node editing

Section 3 – Textures

Section 4 – Seams & UV Unwrapping

Section 5 – Texture Painting

Section 1 – Understanding Timeline

Section 2 – Automatic Keyframing

Section 3 – Shape Keys

Section 4 – Graph Editor & F-curves

Section 1 – Character creation

Section 2 – Bone Setup

Section 3  – Rotation Constraints

Section 4 – Inverse Kinemetics & Forward Kinematics

Section 5 – Attaching Bones to Character

Section 6 – Weight Painting

Section 7 – Setting up Character Poses

Section 8 – Setting up walk cycle