Module I : Introduction to Blender
Section 1 – Interface, Navigation, Units
Section 2 – Basic Geometry creation
Section 3 – Grab, Rotate, Scale, Duplicate
Section 4 – Selection & Precision Modeling
Section 5 – 3D Origin & Cursor
Section 6 – Mesh Editing with Vertices / Edges & Faces using Extrude, Inset, Loop
Section 7 – Modifiers – Subdivision, Mirror, Array
Module II : Advanced Modelling
Section 1 – Mesh Editing
Section 2 – Transform Orientation, Snapping, Proportional Editing, Empties
Section 3 – Display options
Section 4 – Vertex Groups
Section 5 – Relations & Instancing
Section 6 – Text
Section 7 – Modeling with Curves
Section 8 – Deform Modifiers
Section 9 – Generative Modifiers
Section 10 – Background Creation
Section 11 – Sculpting – Brushes, Sculpting with Textures
Module III : Materials
Section 1 – Material Shaders
Section 2 – Shaders using Node editing
Section 3 – Textures
Section 4 – Seams & UV Unwrapping
Section 5 – Texture Painting
Module IV : Animation
Section 1 – Understanding Timeline
Section 2 – Automatic Keyframing
Section 3 – Shape Keys
Section 4 – Graph Editor & F-curves
Module V : Character Modelling & Animation
Section 1 – Character creation
Section 2 – Bone Setup
Section 3 – Rotation Constraints
Section 4 – Inverse Kinemetics & Forward Kinematics
Section 5 – Attaching Bones to Character
Section 6 – Weight Painting
Section 7 – Setting up Character Poses
Section 8 – Setting up walk cycle